Special Skills

These skills determine how good your character is at a certain craft. You can't master all crafts but you can excel at your chosen ones.

Characters choose 2 special skills at the start of the game. They have the abilty to gain more down the road. Special skills upgrade along with Basic Skills. Special skills are calculated
 * Intimidation (Strength + Charisma)
 * Mechanical ( Perception + Intelligence)
 * Craft (Perception + Intelligence)
 * Seduction (Charisma + Vitality)
 * Fishing (Strength + Perception)
 * Persuasion (Charisma + Perception)
 * Barter (Charisma + Intelligence)
 * Arkada (Inteligence + Perception)
 * Athletic (Vitality + Strength)
 * Bows and Arrows (Perception + Strength)
 * Guns (Perception + Strength)
 * Investigation (Perception + Intelligence)
 * Survival  (Intelligence + Strength)
 * Medical (Intelligence + Vitality)
 * Herbalism (Perception + Vitality)
 * Cooking (Perception + Intelligence)
 * Leadership (Perception + Charisma)

Basic skill bonus + Basic skill bonus = Special Skill

or

Basic skill bonus + Basic skill bonus + Racial or Class = Special Skill 

D20 + Special Skill